Video

A looped section of a brief animation depicting the East Harbour Light, Dún Laoghaire.
A lock down digital doodle that occupied me for a couple of days while getting acquainted with my new PC and DaVinvi Resolve.

Watching the world go by in 1994 and 2014 at O’Connell Street Bridge, Dublin.
Photographs used to create a simple animation.
35mm film taken in 1994 by Declan Finn; digital images taken in 2014 by Ugnius Brazdžiunas

The Portlester Effigy – Video of National Monument KD028-040002-

The low resolution model featured in the video above was generated using just 50 images as a test of the photogrammetry application 3DF Zephyr. The model is variously displayed in the video with a “texture” (i.e. photographic image data projected onto a 3D model) and at other times without a “texture”, thereby discarding colour information and other photographic surface details, such as lichen, that can distract the eye and obscure the true form of the surface topography. For best viewing set the video quality to HD 1080p in the YouTube settings.

South High Cross, Ballymore Eustace, Co. Kildare, Ireland

A video exploring the various features of this somewhat overlooked Co. Kildare high cross, which has previously unrecorded decorative carvings.

The Portlester Cross shaft from Coghlanstown, Ballymore Eustace, Co. Kildare

A simple display video generated from a low resolution 3D photogrammetry model.

Furness Neolithic Rock Art – Raking Light on HD 3D Model

The video depicts a high resolution 3D model of the Furness Rock Art boulder. The model was created using photogrammetry and contains 39 million triangles. The completed model was subjected to raking light from an artificially generated directional hard light source that was set at various angles. The purpose of the raking light is to maximise the visibility of the details on the surface of the model (and therefore the original rock). Rendered orthographic images of the model were captured for each lighting setup and then combined to create this demonstration video. Each individual frame is numbered and corresponds to a unique lighting angle. The numbering enables easy retrieval of a frame where the lighting has highlighted a feature of interest – via the video controls, i.e. play, pause, and/or skimming though the video by manipulating the progression bar.

The objectives of the video are to maximise the visibility of the carved details on the surface of the rock and to allow virtual public access to a monument that is presently inaccessible due to being on private land.
Please set the video quality to 1080p manually.

An improvised jam (2013) that I added a little extra guitar to in one or two places and shortened a little, but it is more or less as was played from start to finish in a bedroom somwhere. Video was almost as instantaneous and improvised – a video of a train trip to a Parisian airport (2017) spliced into four and reflected with a few other bits and pieces thrown in. It was left more or less as done – so this is a draft.